One bald, psychic, homicidal scientist against the world!
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I'm Gaming Jay: Youtube gamer, let's player, fan of retro games, and determined optimist... Join me in this series while I try out EACH of the video games in the book 1001 VIDEO GAMES YOU MUST PLAY BEFORE YOU DIE, before I die. The game review for each game will focus on the question of whether you MUST play this game before you die. But to be honest, the game review parts are just for fun, and are not meant to be definitive, in depth reviews; this series is more about the YouTube gamer journey itself. From Mario games to the Halo series, from arcade games to Commodore 64, PC games to the NES and Sega Genesis, Playstation to the Xbox, let's play those classic retro games that we grew up with, have fond memories of, or heard of but never got a chance to try! And with that said, the game review for today is...
Second Sight is an action-adventure stealth video game developed by Free Radical Design and published by Codemasters for GameCube, PlayStation 2, Xbox and Microsoft Windows. The storyline follows an American parapsychology researcher in his attempts to recover his memory about his past and a mission he undertook with a specialist taskforce of the U.S. Marines, all while trying to understand his new mental powers and why he has them.
In Second Sight, players control the protagonist, Dr. Vattic, through a series of levels, moving and controlling his actions through a third-person perspective, though there are moments when they either can operate in or be switched to a first person viewpoint (such as crawling through a vent, for example). The game features gun combat with a variety of pistols, sub-machine guns, assault rifles, and sniper rifles, featuring a lock-on ability with the flexibility of being able to manually aim a reticle to specific parts of an enemy for better accuracy. In addition to guns, players can use cover, and can perform hand-to-hand combat if they get close enough to an enemy to do so. However, much of the game emphasizes the use of stealth to get around enemies rather than brute force, along with minor puzzle-solving. If the player is spotted when trying to be stealthy, an alarm mode is triggered which increases the number of enemies in the section of a level they are currently in, whose goal is to search for and eliminate the player unless they can avoid and hide from them until the alarm is cancelled. Along with an array of conventional weapons to use, Vattic unlocks a variety of psionic abilities to supplement his abilities, of which the majority are meant to be used in either being defensive, avoiding detection or healing wounds.